- return to Around the World in 80 Minutes
- click on the Monday tab and begin your journey around the world
Thursday, November 13, 2014
i n t r o pt. 3
i n t r o pt. 1
- Following this video, create your tag. Upon the completion of your tag, watch "intro pt. 2"
Thursday, October 23, 2014
webquest
http://anastasiaricheal.wix.com/80-minutes
the artists that i plan to profile are flo oy wong, brandon stanton, nyugen smith, and more.
the artists that i plan to profile are flo oy wong, brandon stanton, nyugen smith, and more.
Thursday, October 16, 2014
webquest planning
A lot of the time, it is difficult to find a way to engage
students in online web-quest activities. Flashback to my own experiences four
years ago when a handful of students in the classroom would take the assignment
seriously while the rest of the class hurried to get answers on their papers—ignoring
all indications that this information was supposed to stick with them. I’ve come to find that in this fast-paced
digital age, students are most engaged with references that they find
familiarity in. When students have the opportunity to utilize skills they
currently possess in order to further their educational journey, they feel
empowered both as a learner and as a teacher. They are effectively completing
both parts of this duality as they teach themselves more advanced skills in
technological fields and learn information in the process. By interweaving
cultural nuances with my web-quest plan, students will leave the lesson with a
greater understanding of the dialogue between the digital and analog worlds
within the realm of art education.
Introduction
The lesson would be prefaced with a scenario, which would
most likely be presented in an engaging visual manner—most likely a video. I
would present students with a backstory to dictate their journey through the
week’s lesson. One idea that I theorized is a Carmen Sandiego-esque chase
around the globe to find a “stolen” art piece. Students would begin at one
location (the scene of the crime) and travel through time and space to
investigate the stolen piece both artistically and thematically.The lesson
could go in a few different directions with this as the basis, and it could be
adapted with more challenging concepts for the lower or higher level grades. It
could even tie in aspects from historically true art theft, which would
emphasize an element of art history.
Task & Process
·
Use the technology of google maps to locate
specific works of art around the world, in order to formulate an understanding
of the piece that was taken. The setup of this exploration would leave clues in
each city to lead students to the next location and the next important content
to study.
·
Some cities could require students to
investigate related works on different websites in order to get a better idea
of inspiration, context, or pieces inspired by another work.
·
There would be a rhyme and reason as to why
students travelled to a certain number of cities in a certain order, which they
would discover at the completion of their technological journey.
·
The idea of “appropriation” could be addressed
within the lesson to combat the idea of “stealing” in the art world
·
The culmination of the project should include
students creating a work of art that responds to what they learned during their
journey (both around the world and educationally). This could come in the form
of a stop motion video to parallel their frequent stops along the way, a 3D sculpture
of found objects to comment on the themes of discovery in this lesson, or
anything else regarding means of travelling (can be metaphorical).
My teaching philosophy is based on the philosophy that
students’ art can never go too far. Everything is created for a reason, and
whiles school districts will never be in agreement with completely uncensored
work, I feel it is important as an educator to allow students to express
themselves however they see fit. I want my students to be unapologetic art
creators, to be audacious in their curiosity and construction. I want them to
feel a hunger to complete a project and make their next project ten times
better, constantly embracing their self-worth and striving to further their
skills as an artist. When art relates to life or life relates to art, it is
easiest for students to find the link between the two. By doing so, they can
effectively apply these principles to everyday scenarios, and thus maintain the
information they’re learning through synthesizing it. The purpose of a
web-quest is to end up at a different point than you began, and by implementing
a fast-paced travel-based experience, I hope to accomplish exactly that.
Thursday, October 9, 2014
technology in education? I ship that.
In the age dominated by social media, accessibility to information is at
an all-time high—constantly oscillating the roles of teacher and student
through web-based media. Children and adolescents alike are able to edit, contribute,
report, and read volumes of sources birthed by the internet. A large portion of
this demographic inevitably feels more comfortable in front of a computer
screen than in a place of learning, but what’s to say these locations are
mutually exclusive?
The debate of whether or not educational technology should be used in
the classroom often argues the merits of traditional versus progressive
education. It forgets to shed light on the responsibility of educators to
provide technological resources outside
the classroom. As Castro comments in Learning and Teaching Art: Through Social
Media, “Learning, especially in art, is no longer limited to a classroom,”
rather, it is a continuous process given the resources the twenty-first century
has provided us with.
The existence of art-based websites and applications create artist-based
communities that provide a wide array of inspiration for those who network with
them. Forums make it simple to communicate with other artists, who are nearly
always open to discussions or other collaborative interactions. Using
technology to improve your skills and knowledge continue to fall under the
umbrella of “educational technology.” Although the word technology in itself
sparks ideas of machines, the definition categorizes it as “the application of scientific knowledge for practical purposes”—which follows closely with the goals of art education as well. How can
you motivate students to apply their methodical knowledge of art to their daily
life? How can we make the abstract
metamorphose into the practical?
As students’ daily life is engulfed by visual culture
both in the imagery that their eyes devour and the design elements that dictate
the objects they frequently use, the applications that are emerging open up an
entirely new dialogue between the analog and digital worlds. Tumblr, as profiled
by Yenni with commentary from the majority of the class, has created a realm
with its own jargon to describe popular culture. The subcultures beneath the
reigning website name re-imagine imagery, re-contextualizing it into what
readers, fans, or artists believed it should have been to begin with. The
ability to appropriate work into different plotlines to tell brand new stories
is powerful. This open-ended philosophy in an art-based community spoke volumes
about what I hope to harness in my future teaching pedagogy. There is never a
limit on what you can create. If the materials you originally wanted are not
available, your idea is malleable. It can be done in an infinite combination of
other materials. If you are emotionally invested in your work, you do not have
to be afraid to express the amount of love you planted in it. You can ship
yourself and your work. That’s totally fine. You can appropriate other work to
make a point. You can re-imagine your world however you would like. You can
even make up your own language if that is what your project needs. I think the
amount of personality expressed by the depths of the Tumblr universe perfectly
parallels the art world—even the levels of satire and hatred that penetrate
each realm, respectively. There is a lot to learn from the tight-knit
communities of each.
As far as technology in education? I totally ship that.
Tuesday, October 7, 2014
Thursday, September 11, 2014
Tuesday, September 9, 2014
r a t i o n a l e
After reflecting on my experiences in past art classes, I’ve
come to realize that those classes were most enjoyable because I respected my
teachers. I also loved my teachers, but the respect that existed between us was
mutual and I believe that makes all the difference in the world of education.
In eleventh grade I was forced to take chemistry and I hated everything about
it—most specifically my teacher. He was always reluctant to help his students,
and our class as a whole began to struggle intensely. None of us respected the
man, which made us loathe the content he was trying to poorly teach us. To this
day, I couldn’t even tell you what a Reduction-Oxidation reaction is because
the day I asked for help, he was busy listening to music by Diddy Dirty Money
(I wish I was kidding).
On the contrary, even when I was given an art teacher who
was out there or had a very odd
demeanor, they were always right there to help when we needed it. They provided
us with guidance not only in art, but with advice for going off to college and
doing things in the real world. And we listened intently because of the mutual
level of respect that we felt for them. I’m confident that no matter what technology
I choose to implement in my classroom, as long as I earn the esteem of my
students, they will react positively to what I’m teaching. I don’t need them to
love it or approve of it; I just need them to learn about it with an open mind.
This is one of the reasons that I feel like both technology and traditional art
media shouldn't be overly used in the art room. I think that as long as I act
as a means for introducing students to both sets of mediums, they will learn
what they like to use—and I am indifferent if they wholeheartedly love one or
the other. I want to be a liaison between art forms and the minds of my
students, but never a force to push them one way or the other.
5 t h i n g s
As a future art educator, there is a great deal of content
that I hope students take away from my classes—as I’m sure all educators strive
for. Looking back at the art teachers I had throughout school, they were always
warm yet firm with their pedagogical beliefs. Art classes always end up with
kids who truly love the subject, and those who took it for an “easy A.” Somehow
my teachers, particularly my high school teachers, always managed to bridge
that gap, ultimately maintaining the attention of both groups of students. They
knew how to talk to the students who wanted nothing to do with the art
community and relate their personal interests back to their artwork. It was an
incredible skill that I hope to cultivate in my own classroom.
My teachers inspired me more than I can express in this
miniscule blog. Some weren’t afraid to push me to wit’s end—which made me
produce projects of such high quality that I even surprised myself. Some you
could tell really cared about their students, which made the students want to
succeed in the class. Some were delightfully sarcastic, which really made us
strive to keep up. The culmination of every teacher I ever had taught me the
skills to step into their shoes one day. Out of all of my landmark experiences,
I’m determined to carry the following five concepts into my personal pedagogy:
1) Don’t be afraid to be honest. In
eleventh grade my class did critiques for every final project. The format of
the critique was that my teacher would hang four pieces on a display board and
the class would have to critique them in comparison to each other. After making
comments about them, we were told to choose the best out of the four, and our
teacher would remove that work. He would then replace it with someone else’s
piece, and the weaker pieces would remain hanging. He urged us to be brutally
honest about each other’s work, which at the time was met with comments like “that’s
so mean.” But it wasn’t mean. That was the starting point when I began to
realize art teachers only want you to improve as an artist—and if that means
being brutally honest, so be it.
2) Accept challenges with open arms (and an
open mind). The WORST (best) projects in classes were always the ones where
you were given the assignment and had no idea what direction to take it in. In
high school I was given the theme “darkness” and I had to make a project in my
own time every single week regarding that theme. By week three I was out of
ideas. But it got me thinking constantly. Everything I looked at, I saw it
through the lens of darkness. I saw people, diseases, disorders, cathedrals,
psychology—essentially everything differently. And that was the goal of my
teacher. The final project was made specifically for us, and mine was to show
darkness in complete daylight. So I painted a cityscape of 9/11 about to happen
(an idea that I still am unsure how I came up with). I made my teacher proud
because my mindset was altered completely by this difficult assignment. Looking
back, it was the single greatest assignment I ever had.
3) Incentives are a good thing sometimes. One
of my favorite teachers of all time was named Mr. Napoli—a quintessentially
Italian man. He used to make us what he called “pizza fritas.” He would deep
fry dough in olive oil during class, get squeezable pizza sauce and parmesan
cheese and let us enjoy them. He would only make them once or twice a semester
(sometimes he made pancakes, too) but it was a beautiful reward for working
hard in class. I think that every once in a while, that is a great reminder to
students that they work very hard and you appreciate every minute of it.
) 4) Give students freedom. From beginning
level drawing classes in ninth grade, my teachers always kind of left me alone
during class. While some students like constant attention in class, I much
preferred to sit with my music on for 90 minutes, and let my mind wander. In
tenth and eleventh grade we worked on a mural on the façade of our building—and
being able to sit outside, enjoy the sunlight, and paint was an incredible
change from the dark halls of our windowless classrooms. It helped clear my
mind and let me art—which is exactly what most of us needed.
Friday, September 5, 2014
Tuesday, September 2, 2014
$@(|^3|_!(-!0|_|$
In many classrooms, the implementation of technology is nearly
as taboo as religion itself, acting as either “the source of salvation or
damnation” in modern education (2). As a dictation of culture in the world
around us, technology often sparks debate between the extremists who support it
and those who deny its functionality; tradition versus modernization—the ultimate
chasm in culture. Generations born into the digital age are now enrolling in
schools, providing avenues for traditional teaching ideologies to branch out
and reach students on a technologically engaging level. This seemingly endless
debate is prolonged in the art classroom compared to others, as every previous
generation learned with traditional mediums and techniques, disregarding the
potential benefits of technology. A specialty area as abstract and subjective
as art warrants a medium that reflects its essence. With the sheer multitude of
information computers provide students with, the possibilities they provide in the
classroom are indefinite—and with the Original Synners entering the education
system, the present is as good a time as ever to convert the general public
into believers of this philosophy.
Technologies in art are more immersive than ever with the
introduction of full-body interfaces. The I/O Brush allows you to manipulate
life around you in order to create your own reality. This practice of “playing
God” to some extent gives the artist control of their environment, and allows
them to metamorphose it to any degree. Some students walk into an art classroom
doubting their own skills while assuming they “are not an artist.” With this
type of full-body interface, they can choose to add motion, color, patterns,
and an array of designs into their work. They can appropriate whatever imagery
they want in order to create something entirely new. This technology, like all
technologies, “reconfigures culture” and would force teachers and students
alike to learn together—as the door of possibilities is thrown wide open.
The abstraction of these types of technologies would not
have to consume the classroom; they could be used in conjunction with
traditional art forms. The point of an art classroom is not merely to learn how
to draw or paint—and if you had a class like that, your teacher was doing it
all wrong. Art rooms are meant to harness creativity, challenge, manipulate,
and recreate existing ideas. To stir up trouble is doing something right in the
art world, because if it’s already been done, it’s already been done. I/O Brush
emphasizes the connection between technology and the basis of art education by
encouraging challenges from the artist. The inventors of the Brush wanted creative minds to go against the
grain while using the tool. They wanted to create prospects not only of constructing
new work each time, but inventing a new means of reaching that final product. I
think that would be an incredible addition to the classroom, as critical
thinking and innovation would be fostered each time students picked up the I/O
Brush. As a teacher, we would not have to preach that they had to create in a
certain way, but allow them to come to terms with their own set of artistic
ideologies.
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