A lot of the time, it is difficult to find a way to engage
students in online web-quest activities. Flashback to my own experiences four
years ago when a handful of students in the classroom would take the assignment
seriously while the rest of the class hurried to get answers on their papers—ignoring
all indications that this information was supposed to stick with them. I’ve come to find that in this fast-paced
digital age, students are most engaged with references that they find
familiarity in. When students have the opportunity to utilize skills they
currently possess in order to further their educational journey, they feel
empowered both as a learner and as a teacher. They are effectively completing
both parts of this duality as they teach themselves more advanced skills in
technological fields and learn information in the process. By interweaving
cultural nuances with my web-quest plan, students will leave the lesson with a
greater understanding of the dialogue between the digital and analog worlds
within the realm of art education.
Introduction
The lesson would be prefaced with a scenario, which would
most likely be presented in an engaging visual manner—most likely a video. I
would present students with a backstory to dictate their journey through the
week’s lesson. One idea that I theorized is a Carmen Sandiego-esque chase
around the globe to find a “stolen” art piece. Students would begin at one
location (the scene of the crime) and travel through time and space to
investigate the stolen piece both artistically and thematically.The lesson
could go in a few different directions with this as the basis, and it could be
adapted with more challenging concepts for the lower or higher level grades. It
could even tie in aspects from historically true art theft, which would
emphasize an element of art history.
Task & Process
·
Use the technology of google maps to locate
specific works of art around the world, in order to formulate an understanding
of the piece that was taken. The setup of this exploration would leave clues in
each city to lead students to the next location and the next important content
to study.
·
Some cities could require students to
investigate related works on different websites in order to get a better idea
of inspiration, context, or pieces inspired by another work.
·
There would be a rhyme and reason as to why
students travelled to a certain number of cities in a certain order, which they
would discover at the completion of their technological journey.
·
The idea of “appropriation” could be addressed
within the lesson to combat the idea of “stealing” in the art world
·
The culmination of the project should include
students creating a work of art that responds to what they learned during their
journey (both around the world and educationally). This could come in the form
of a stop motion video to parallel their frequent stops along the way, a 3D sculpture
of found objects to comment on the themes of discovery in this lesson, or
anything else regarding means of travelling (can be metaphorical).
My teaching philosophy is based on the philosophy that
students’ art can never go too far. Everything is created for a reason, and
whiles school districts will never be in agreement with completely uncensored
work, I feel it is important as an educator to allow students to express
themselves however they see fit. I want my students to be unapologetic art
creators, to be audacious in their curiosity and construction. I want them to
feel a hunger to complete a project and make their next project ten times
better, constantly embracing their self-worth and striving to further their
skills as an artist. When art relates to life or life relates to art, it is
easiest for students to find the link between the two. By doing so, they can
effectively apply these principles to everyday scenarios, and thus maintain the
information they’re learning through synthesizing it. The purpose of a
web-quest is to end up at a different point than you began, and by implementing
a fast-paced travel-based experience, I hope to accomplish exactly that.
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