In the age dominated by social media, accessibility to information is at
an all-time high—constantly oscillating the roles of teacher and student
through web-based media. Children and adolescents alike are able to edit, contribute,
report, and read volumes of sources birthed by the internet. A large portion of
this demographic inevitably feels more comfortable in front of a computer
screen than in a place of learning, but what’s to say these locations are
mutually exclusive?
The debate of whether or not educational technology should be used in
the classroom often argues the merits of traditional versus progressive
education. It forgets to shed light on the responsibility of educators to
provide technological resources outside
the classroom. As Castro comments in Learning and Teaching Art: Through Social
Media, “Learning, especially in art, is no longer limited to a classroom,”
rather, it is a continuous process given the resources the twenty-first century
has provided us with.
The existence of art-based websites and applications create artist-based
communities that provide a wide array of inspiration for those who network with
them. Forums make it simple to communicate with other artists, who are nearly
always open to discussions or other collaborative interactions. Using
technology to improve your skills and knowledge continue to fall under the
umbrella of “educational technology.” Although the word technology in itself
sparks ideas of machines, the definition categorizes it as “the application of scientific knowledge for practical purposes”—which follows closely with the goals of art education as well. How can
you motivate students to apply their methodical knowledge of art to their daily
life? How can we make the abstract
metamorphose into the practical?
As students’ daily life is engulfed by visual culture
both in the imagery that their eyes devour and the design elements that dictate
the objects they frequently use, the applications that are emerging open up an
entirely new dialogue between the analog and digital worlds. Tumblr, as profiled
by Yenni with commentary from the majority of the class, has created a realm
with its own jargon to describe popular culture. The subcultures beneath the
reigning website name re-imagine imagery, re-contextualizing it into what
readers, fans, or artists believed it should have been to begin with. The
ability to appropriate work into different plotlines to tell brand new stories
is powerful. This open-ended philosophy in an art-based community spoke volumes
about what I hope to harness in my future teaching pedagogy. There is never a
limit on what you can create. If the materials you originally wanted are not
available, your idea is malleable. It can be done in an infinite combination of
other materials. If you are emotionally invested in your work, you do not have
to be afraid to express the amount of love you planted in it. You can ship
yourself and your work. That’s totally fine. You can appropriate other work to
make a point. You can re-imagine your world however you would like. You can
even make up your own language if that is what your project needs. I think the
amount of personality expressed by the depths of the Tumblr universe perfectly
parallels the art world—even the levels of satire and hatred that penetrate
each realm, respectively. There is a lot to learn from the tight-knit
communities of each.
As far as technology in education? I totally ship that.
No comments:
Post a Comment