In many classrooms, the implementation of technology is nearly
as taboo as religion itself, acting as either “the source of salvation or
damnation” in modern education (2). As a dictation of culture in the world
around us, technology often sparks debate between the extremists who support it
and those who deny its functionality; tradition versus modernization—the ultimate
chasm in culture. Generations born into the digital age are now enrolling in
schools, providing avenues for traditional teaching ideologies to branch out
and reach students on a technologically engaging level. This seemingly endless
debate is prolonged in the art classroom compared to others, as every previous
generation learned with traditional mediums and techniques, disregarding the
potential benefits of technology. A specialty area as abstract and subjective
as art warrants a medium that reflects its essence. With the sheer multitude of
information computers provide students with, the possibilities they provide in the
classroom are indefinite—and with the Original Synners entering the education
system, the present is as good a time as ever to convert the general public
into believers of this philosophy.
Technologies in art are more immersive than ever with the
introduction of full-body interfaces. The I/O Brush allows you to manipulate
life around you in order to create your own reality. This practice of “playing
God” to some extent gives the artist control of their environment, and allows
them to metamorphose it to any degree. Some students walk into an art classroom
doubting their own skills while assuming they “are not an artist.” With this
type of full-body interface, they can choose to add motion, color, patterns,
and an array of designs into their work. They can appropriate whatever imagery
they want in order to create something entirely new. This technology, like all
technologies, “reconfigures culture” and would force teachers and students
alike to learn together—as the door of possibilities is thrown wide open.
The abstraction of these types of technologies would not
have to consume the classroom; they could be used in conjunction with
traditional art forms. The point of an art classroom is not merely to learn how
to draw or paint—and if you had a class like that, your teacher was doing it
all wrong. Art rooms are meant to harness creativity, challenge, manipulate,
and recreate existing ideas. To stir up trouble is doing something right in the
art world, because if it’s already been done, it’s already been done. I/O Brush
emphasizes the connection between technology and the basis of art education by
encouraging challenges from the artist. The inventors of the Brush wanted creative minds to go against the
grain while using the tool. They wanted to create prospects not only of constructing
new work each time, but inventing a new means of reaching that final product. I
think that would be an incredible addition to the classroom, as critical
thinking and innovation would be fostered each time students picked up the I/O
Brush. As a teacher, we would not have to preach that they had to create in a
certain way, but allow them to come to terms with their own set of artistic
ideologies.
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